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This video shows how to learn coding (aka computer programming) in Imaginality Create. This includes creating an example scene of a Magnifying Glass that enlarges the Earth, and using the use “V

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Imaginality Create Help – Coding via UI and Manually

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Play Animation’, which will play the stecified animation of the chosen model. You can choose the model to play the animation of &#

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Imaginality Create includes an Interaction Result called ‘Stop Animation’, which will stop any playing animations of the chosen model. You can choose the model to stop the animation of 

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Imaginality Create help – interaction result – stop animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Invisible’, which will trigger an Interaction Result if a model is currently invisible. You can choose the model to be chec

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Imaginality Create help – interaction trigger – model invisible

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Visible’, which will trigger an Interaction Result if a model is currently visible. You can choose the model to be checking

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Imaginality Create help – interaction trigger – model visible

Imaginality Create help – interaction trigger – seconds invisible

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by on July 2, 2013 at 5:21 am

Imaginality Create includes an Interaction Trigger called ‘Seconds Invisible’, which will trigger an Interaction Result after a model (the model selected in the ‘3D Models’ list) has been invisible for a certain length of time.
You can specify the number of seconds to wait – this defaults to 1 second.
You can choose between:

  • “Greater Than”, which will trigger a result constantly (i.e. every frame) that is greater than X seconds. For example, give the dragon “Seconds Invisible” of Greater Than 1 second with a Result of “Play Audio”, then it will continue to play audio. Note: Play Audio is the only Result that makes sense to continue doing to an invisible model.
  • “Exactly”, which will trigger a result only once (i.e. only one frame) at exactly X seconds. For example, give the dragon “Seconds Invisible” of Exactly 1 second with a Result of “Change Texture”, then it will change the texture only once, 1 second after the dragon becomes invisible. Note: only some Results (e.g. Change Texture, Transparency, Play Animation) makes sense to do even once to an invisible model.
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