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Imaginality Create Help – Coding v

This video shows how to learn coding (aka computer programming) in Imaginality Create. This includes creating an example scene of a Magnifying Glass that enlarges the Earth, and using the use “V

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Imaginality Create Help – Coding via UI and Manually

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Play Animation’, which will play the stecified animation of the chosen model. You can choose the model to play the animation of &#

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Imaginality Create help – interaction result – play animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Stop Animation’, which will stop any playing animations of the chosen model. You can choose the model to stop the animation of 

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Imaginality Create help – interaction result – stop animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Invisible’, which will trigger an Interaction Result if a model is currently invisible. You can choose the model to be chec

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Imaginality Create help – interaction trigger – model invisible

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Visible’, which will trigger an Interaction Result if a model is currently visible. You can choose the model to be checking

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Imaginality Create help – interaction trigger – model visible

Imaginality Create Example – Magnify the Earth

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by on September 13, 2012 at 5:44 am

This example magnifies the Earth when it gets close to a magnifying glass. We place a magnifying glass on paddle 1 and the Earth on paddle 2. We then create a rule so that when the Earth is close to the magnifying glass, it triggers a resize result which makes the earth larger.
Other ideas: show the relative sizes of two planets; add a reposition result to make an insect so large that only its head fits on the paddle (so you can see its facial features up close); make different paddles magnify different parts of the insect; add information text to describe the function of each part; what other 3D models would benefit from being magnified?

You can download the module to run it and modify it.

Example 1 - Magnify the Earth

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Imaginality Create Example – Use Camera To Put Face On Ball

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by on September 13, 2012 at 5:44 am

In this example, you use the Screen Cap feature to take a picture of you face, and then wrap that picture around a sphere, to make a virtual head. You then look at three different ways to do the wrapping, to produce different effects.
Other ideas: use the scale result to give the head more realistic proportions (Ideal Proportions); you could place your head onto or into other objects like an astronaut suit; you could make other objects like snow balls and fire balls, wooden crates, etc; find some other panoramas online to add to a panosphere; make the heads look at each other.

You can download the module to run it and modify it.

Example 3a - Use Camera To Put Face On Ball

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Imaginality Create Example – Scaler

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by on September 13, 2012 at 5:44 am

Add all planets. Make all planets scale when they touch the sun so that both are at their relative sizes. Then do the same for the earth relative to the other planets.
Other ideas: make these interactions also play sound effects; make a jelly alien squash the appropriate amount compared to the gravity of the planet he is close to; make an astronaut jump as high as he can appropriate to the gravity of the planet he its close to; make a bar get taller appropriate to the mass or density or distance to the sun of the planet it is close to; what other 3D models could benefit from this interaction?

You can download the module to run it and modify it.

Example 8 - Scaler

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Imaginality Create Example – Highlighter

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by on September 13, 2012 at 5:43 am

Load a Human head with separate parts, and some household objects. When the objects touch the head, make the parts of the head that can sense them turn green.
Other ideas: make these interactions also play sound effects; do the same with flowers and insects that can pollinate those flowers; add information text to describe the function of each part; what other 3D models could benefit from this interaction?

You can download the module to run it and modify it.

Example 7 - Highlighter

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Imaginality Create Example – Builder

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by on September 13, 2012 at 5:43 am

When you move the separate parts of a car engine close to paddle 1, they move to paddle 1, locking into place to build a engine. Find a good model in SketchUp that has multiple layers, like a car. Export each layer separately (select layer -> Export Selected) and add them all to separate paddles (e.g. paddles 1-6). Make interactions so that when the separate parts come close to paddle 1, they make match the position and rotation of the part on paddle 1.

Other ideas for Builders: the human body, a car engine, different vehicles, flowers, animals and insects, buildings.
Other ideas: repeat exporting each layer separately (select layer -> Export Selected) and add each one to paddle 1, in a semi-transparent form, then instead of moving the other parts to paddle 1, make the paddle version non-transparent, and the other version semi-transparent; add information text to describe the function of each part.

You can download the module to run it and modify it.

Example 9 - Builder

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Imaginality Create Activity – Gravity with Allen the Alien

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by on September 12, 2012 at 4:10 am

Learn about gravity with your squishy friend – Allen the Alien. You will create a module where each of the planets and Allen are on their own paddles – when Allen gets close to any planet, the gravity of the planet squishes him (complete with sound effects) – the more gravity, the more he squishes.

You can download the  module to run it and modify it.

You can download the activity sheet for instructions.

Create Activity 1 - Gravity with Allen the Alien - Beginning

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Imaginality Create help – rule result – rotate

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by on June 19, 2012 at 9:44 am

This video shows how to use a Rule Result of “Rotate” in the Imaginality Builder. This includes an example of placing a fish on a paddle, rotating it in two different axes, and viewing the result in both Webcam Mode and Mouse Mode.


You can also download the module created in this video to run it and modify it.
You can also download the video as an mp4 file to view offline.

Imginality Create Help – Rule – Result – Rotate

Imginality Create Help – Rule – Result – Rotate

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Imaginality Create help – rule result – resize

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by on June 19, 2012 at 9:40 am

This video shows how to use a Rule Result of “Resize” in the Imaginality Builder. This includes an example of placing a space ship and a magnifying glass on two separate paddles and making the space ship get larger when it is close to the magnifying glass.


You can also download the module created in this video to run it and modify it.
You can also download the video as an mp4 file to view offline.

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Imaginality Create help – rule result – look at model

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by on June 19, 2012 at 9:33 am

This video shows how to use a Rule Result of “Look At” in the Imaginality Builder. This includes an example of placing a Ninja and a Robot two separate paddles and making them look at each other.


You can also download the module created in this video to run it and modify it.
You can also download the video as an mp4 file to view offline.

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Imaginality Create help – rule result – show and hide model

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by on June 19, 2012 at 7:38 am

This video shows how to use a Rule Trigger of “Show and Hide Model” in the Imaginality Builder. This includes an example of two paddles that show and hide a spaceship.


You can also download the module created in this video to run it and modify it.
You can also download the video as an mp4 file to view offline.

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