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Imaginality Create Help – Coding v

This video shows how to learn coding (aka computer programming) in Imaginality Create. This includes creating an example scene of a Magnifying Glass that enlarges the Earth, and using the use “V

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Imaginality Create Help – Coding via UI and Manually

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Play Animation’, which will play the stecified animation of the chosen model. You can choose the model to play the animation of &#

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Imaginality Create help – interaction result – play animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Stop Animation’, which will stop any playing animations of the chosen model. You can choose the model to stop the animation of 

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Imaginality Create help – interaction result – stop animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Invisible’, which will trigger an Interaction Result if a model is currently invisible. You can choose the model to be chec

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Imaginality Create help – interaction trigger – model invisible

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Visible’, which will trigger an Interaction Result if a model is currently visible. You can choose the model to be checking

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Imaginality Create help – interaction trigger – model visible

Imaginality Create Example – Builder

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by on September 13, 2012 at 5:43 am

When you move the separate parts of a car engine close to paddle 1, they move to paddle 1, locking into place to build a engine. Find a good model in SketchUp that has multiple layers, like a car. Export each layer separately (select layer -> Export Selected) and add them all to separate paddles (e.g. paddles 1-6). Make interactions so that when the separate parts come close to paddle 1, they make match the position and rotation of the part on paddle 1.

Other ideas for Builders: the human body, a car engine, different vehicles, flowers, animals and insects, buildings.
Other ideas: repeat exporting each layer separately (select layer -> Export Selected) and add each one to paddle 1, in a semi-transparent form, then instead of moving the other parts to paddle 1, make the paddle version non-transparent, and the other version semi-transparent; add information text to describe the function of each part.

You can download the module to run it and modify it.

Example 9 - Builder

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Imaginality Create help – rule result – rotate

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by on June 19, 2012 at 9:44 am

This video shows how to use a Rule Result of “Rotate” in the Imaginality Builder. This includes an example of placing a fish on a paddle, rotating it in two different axes, and viewing the result in both Webcam Mode and Mouse Mode.


You can also download the module created in this video to run it and modify it.
You can also download the video as an mp4 file to view offline.

Imginality Create Help – Rule – Result – Rotate

Imginality Create Help – Rule – Result – Rotate

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