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Imaginality Create Help – Coding v

This video shows how to learn coding (aka computer programming) in Imaginality Create. This includes creating an example scene of a Magnifying Glass that enlarges the Earth, and using the use “V

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Imaginality Create Help – Coding via UI and Manually

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Play Animation’, which will play the stecified animation of the chosen model. You can choose the model to play the animation of &#

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Imaginality Create help – interaction result – play animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Result called ‘Stop Animation’, which will stop any playing animations of the chosen model. You can choose the model to stop the animation of 

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Imaginality Create help – interaction result – stop animation

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Invisible’, which will trigger an Interaction Result if a model is currently invisible. You can choose the model to be chec

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Imaginality Create help – interaction trigger – model invisible

Imaginality Create help – interact

Imaginality Create includes an Interaction Trigger called ‘Model Visible’, which will trigger an Interaction Result if a model is currently visible. You can choose the model to be checking

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Imaginality Create help – interaction trigger – model visible

Imaginality Create Example – Drumkit

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by on September 13, 2012 at 7:57 am

This example makes a drum kit that you can play by touching each drum. You do this by exporting a drum kit from SketchUp as separate parts and creating a rule that plays each sound when the corresponding paddle is hidden. This also shows effect of looping sounds.
Other ideas: Play sounds with other types of interactions; play (looping) other instrument tracks to compose an entire song

(for inspiration, see the V Motion Project.

You can download the module to run it and modify it.

Example 4 - Drumkit

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Imaginality Create Example – Magnify the Earth

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by on September 13, 2012 at 5:44 am

This example magnifies the Earth when it gets close to a magnifying glass. We place a magnifying glass on paddle 1 and the Earth on paddle 2. We then create a rule so that when the Earth is close to the magnifying glass, it triggers a resize result which makes the earth larger.
Other ideas: show the relative sizes of two planets; add a reposition result to make an insect so large that only its head fits on the paddle (so you can see its facial features up close); make different paddles magnify different parts of the insect; add information text to describe the function of each part; what other 3D models would benefit from being magnified?

You can download the module to run it and modify it.

Example 1 - Magnify the Earth

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Imaginality Create Example – Ninja Vs Many Robots

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by on September 13, 2012 at 5:44 am

This example makes a ninja fight off a horde of robots. We place our ninja on paddle 1, and our robots on all empty paddles (2-11). We make the robots Look At the robot, and use a series of Play Animation results so that the ninja and robots fight, and the robots get knocked over when they come close to the ninja.
Other ideas: make these interactions also play sound effects; try playing other animations.
Note, you can’t make the ninja look at the robots so easily, because it doesn’t know which one to look at.

You can download the module to run it and modify it.

Example 2 - Ninja Vs Many Robots

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Imaginality Create Example – Use Camera To Put Face On Ball

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by on September 13, 2012 at 5:44 am

In this example, you use the Screen Cap feature to take a picture of you face, and then wrap that picture around a sphere, to make a virtual head. You then look at three different ways to do the wrapping, to produce different effects.
Other ideas: use the scale result to give the head more realistic proportions (Ideal Proportions); you could place your head onto or into other objects like an astronaut suit; you could make other objects like snow balls and fire balls, wooden crates, etc; find some other panoramas online to add to a panosphere; make the heads look at each other.

You can download the module to run it and modify it.

Example 3a - Use Camera To Put Face On Ball

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Imaginality Create Example – Scaler

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by on September 13, 2012 at 5:44 am

Add all planets. Make all planets scale when they touch the sun so that both are at their relative sizes. Then do the same for the earth relative to the other planets.
Other ideas: make these interactions also play sound effects; make a jelly alien squash the appropriate amount compared to the gravity of the planet he is close to; make an astronaut jump as high as he can appropriate to the gravity of the planet he its close to; make a bar get taller appropriate to the mass or density or distance to the sun of the planet it is close to; what other 3D models could benefit from this interaction?

You can download the module to run it and modify it.

Example 8 - Scaler

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Imaginality Create Example – House Raise The Roof

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by on September 13, 2012 at 5:43 am

This example lifts off a house’s roof when it gets close to an up arrow. We place an up arrow on paddle 1 and a house (with a separate roof and base) on paddle 2. We then create a rule so that when the house roof is close to the up arrow, it triggers a reposition result which makes the roof lift off the rest of the house.
Other ideas: use different paddles to lift out other parts of the house; combine this with a magnifier that enlarges the house base; add sound effects; combine this with the colorer example described later; add information text to describe the function of each part.

You can download the module to run it and modify it.

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Imaginality Create Example – House Change Colour of Roof

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by on September 13, 2012 at 5:43 am

Make a house change colour by simply touching it with different coloured blocks. Do this by exporting a house from SketchUp with separate parts for each item you want to colour (e.g. Roof, walls, etc). Create a set of coloured blocks, then for each block, create a rule so that when it gets close to the house part, it changes the texture of that house block.
Other ideas: what other appliances or vehicles etc could you recolour?; investigate insect camouflage by making them blend into the background; see the effects of making a character’s hair and skin colour change; use similar techniques to change hair styles.

You can download the module to run it and modify it.

Example 6 - House Change Colour of Roof

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Imaginality Create Example – Highlighter

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by on September 13, 2012 at 5:43 am

Load a Human head with separate parts, and some household objects. When the objects touch the head, make the parts of the head that can sense them turn green.
Other ideas: make these interactions also play sound effects; do the same with flowers and insects that can pollinate those flowers; add information text to describe the function of each part; what other 3D models could benefit from this interaction?

You can download the module to run it and modify it.

Example 7 - Highlighter

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Imaginality Create Example – Builder

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by on September 13, 2012 at 5:43 am

When you move the separate parts of a car engine close to paddle 1, they move to paddle 1, locking into place to build a engine. Find a good model in SketchUp that has multiple layers, like a car. Export each layer separately (select layer -> Export Selected) and add them all to separate paddles (e.g. paddles 1-6). Make interactions so that when the separate parts come close to paddle 1, they make match the position and rotation of the part on paddle 1.

Other ideas for Builders: the human body, a car engine, different vehicles, flowers, animals and insects, buildings.
Other ideas: repeat exporting each layer separately (select layer -> Export Selected) and add each one to paddle 1, in a semi-transparent form, then instead of moving the other parts to paddle 1, make the paddle version non-transparent, and the other version semi-transparent; add information text to describe the function of each part.

You can download the module to run it and modify it.

Example 9 - Builder

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Imaginality Create Activity – Story Creator – On The Moon

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by on September 12, 2012 at 4:13 am

Make your own illustrated story that takes place on the surface of the moon. Choose from a list of characters including astronauts, aliens and giant bugs. Use props including rocks, apples and UFOs. Or follow our tips to add your own characters and props. You will be guided through planning, preparing and producing a story by arranging the paddles in scenes, taking pictures of them and then writing the story that goes with them.

You can download the  module to run it and modify it.

You can download the activity sheet for instructions.

Create Activity 4 - Story Creator - On The Moon - Beginning

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